Blog Sections Open
Getting Started with MODX Evolution for Real-World Business Sites
A historical beginner guide that framed where MODX Evolution fit best and how to start from plain HTML templates.
This early guide is interesting because it explains MODX Evolution in the most practical possible way: not as an abstract CMS, but as a tool for business sites, blogs, small catalogs, and moderate ecommerce projects.
The article also captures one of the key ideas that made Evolution attractive to integrators: you could start from an ordinary HTML template, insert placeholders and snippet calls, and avoid the rigid theming systems common in other CMS products of that era.
Main lessons from the guide
- MODX Evolution fits best when you want a custom site structure rather than a prebuilt theme marketplace.
- HTML templates, chunks, snippets, TVs, modules, and plugins are the real building blocks.
- Friendly URLs, UTF-8 configuration, and disabling the editor at the start of development were all treated as practical first steps.
Why this belongs in the archive
It preserves the old Evo learning style: direct, integrator-focused, and strongly centered on plain HTML, placeholders, and custom assembly instead of one-click themes. That mindset shaped a lot of real Evolution projects.
Why this belongs in the timeline
This post matters because it shows how Evolution CMS teams solved real project problems with small, explicit patterns instead of heavy abstractions. That practical, incremental style is one of the clearest through-lines in the old Evo ecosystem.
Using GetFile and IncludeFile for Faster Evo Template Development
A file-based development pattern for faster local work on templates and snippets in MODX Evolution.
Using the MODX File Browser Outside TinyMCE in Custom Modules
A practical developer guide for reusing the built-in MODX browser in custom manager forms and modules.