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Working with Evolution CMS Templates in an IDE Instead of the Manager

As soon as a project becomes larger than a quick site, editing templates only in the manager starts to feel like a trap.

The original post argued for a more mature workflow: store template fragments in files, open them in an IDE, and treat the codebase as code rather than as scattered manager snippets.

Example include pattern

[[include? &file=`assets/template/head.html`]]

Why teams moved this way

  • files are easier to version and diff
  • large edits are safer in an editor built for code
  • shared workflows become much clearer when templates live in a real project structure

The post also pointed at tools such as VersionX and diff plugins. The underlying idea remains solid today: if template logic matters, it deserves proper tooling, revision history, and an editing environment built for developers.

Source: Evolution CMS on GitHub.

Newer post

MODX Installer: Early Notes on a Simpler Installation Flow

A historical ecosystem note on the early installer direction for MODX Evolution and the effort to make first-time setup less intimidating.

Older post

CacheExtender 0.5: More Control Over How Evolution CMS Caches Pages

A historical ecosystem note on CacheExtender 0.5 and why cache-control helpers mattered for high-traffic or highly dynamic Evo projects.